Transport Fever 3 Wiki & Routebook: Production Chains, Warehouses & Guides
Build a network that works. Clear answers for Transport Fever 3, with the sources behind every stop.
40 topic guides · 32 industry recipes · Patch check 26 Oct 2026 · Industry data 14 Oct 2026

What is stopping your network?
Cargo cannot be unloaded
Check the destination, cargo type and unloading chain.
Open the checks →Cargo will not transfer between lines
Check storage modules, station catchment and onward service.
Open the checks →A line is losing money
Review loading, operating costs and the route’s job.
Open the checks →I need my first working route
Start with one town and one passenger line.
Open the checks →32 industries, 36 cargo types, 5 warehouses.
All 32 industries & production chain recipes
Transport Fever 3 has 32 industries: 13 raw producers that run without input and 19 processing plants and factories with fixed recipes. A Steel Mill, for example, turns 6 Iron Ore + 6 Coal into 3 Steel + 4 Sheet Metal. Filter all 32 by climate or tier below, or pick a town cargo to trace its full chain.
Cargo transfers & the 5 warehouse types
In Transport Fever 3, cargo only changes lines through a warehouse. Build one inside the catchment of both stations, use a Liquid, Bulk, Flatbed or Goods module per cargo type (or a Universal warehouse for a mix), then run a separate line to the consumer. Cargo will not wait on a platform for the next line.
Town demands: all 15 growth cargoes
Towns in Transport Fever 3 buy 15 cargo types: 7 for Town Shops (Beverages, Books, Canned Food, Clothes, Fish, Meat, Vegetables) and 8 for Town Industry (Bricks, Cement, Fuel, Furniture, Machines, Planks, Tools, Vehicles). Each town starts with one demand per district and adds more at levels 5, 7, 9 and 11.
Starter chains & backhaul loops
Start with a chain that has at most one processing step and ends at a town that wants it: Vegetables or Fish to Town Shops, Logs to a Saw Mill for Planks, or Crude Oil to a Refinery for Fuel. Income follows speed and straight-line distance, so keep routes direct and give vehicles a return load, such as Fertilizer back to a farm.
Rail signals, junctions & vehicle eras
Path signals are the standard signal in Transport Fever 3: a train only needs its own path to the next signal or stop to be clear, so two trains can share a junction when their paths do not overlap. Use one-way signals to run double track, keep signals clear of switches, and match each wagon to its cargo specialization.
Crashes, stutter & mod troubleshooting
Match the symptom to your platform and installed build. Start with the NVIDIA driver crash, mod version checks or console save and controller issues below; use the updates guide for patch history.
What are you building?
Rail & roads
Underground lines, tram-trains and road upgrades.
Open guide ↗02 / FIELD NOTESCargo & industry
Warehouses, offshore cargo and unloading problems.
Open guide ↗03 / FIELD NOTESMaps & mods
Map dimensions, seeds and the new mod library.
Open guide ↗04 / FIELD NOTESYour first network
A first-session walkthrough and how the money works.
Open guide ↗Answers for your next session.
Beginner guide: your first town, line and loan
Start a Free Game with the tutorial on, take one loan sized to a single project, and build one bus line that links a town’s residential, commercial and industrial districts. Add a short cargo line only after that first line is carrying passengers.
How to make money: loans, income and subsidies
Money in Transport Fever 3 comes from full vehicles covering a long straight-line distance. Borrow for one project at a time, keep vehicles loaded in both directions where you can, and repay loans early because interest is charged every month.
Achievements: all 41 Steam goals
Steam lists 41 achievements for Transport Fever 3: 37 Free Game goals, one of them hidden, and four campaign awards. The names and requirements below are Steam’s official text, checked 22 October 2026.
Gameplay: how a transport network works
Transport Fever 3 is a single-player transport management game. Connect passengers and cargo across roads, rail, water and air, then manage the network as towns and demand change.
Vehicle list & trains: find the right model
The vehicle store in your save is the reliable list for your date and enabled content. Use its transport tabs, search and cargo filters; compare the actual model before composing a train.
PS5: release, editions, mods & controller play
Transport Fever 3 released on PS5 on 29 September 2026. The PlayStation listing supports one-player offline play and Remote Play; Standard and Deluxe editions are available.
How many people are playing right now?
Live concurrent players for Steam app 3493540, embedded from SteamDB ↗. Steam only: PS5, Xbox, Epic and GOG players are not counted.
Transport Fever 3 questions players ask first
When did Transport Fever 3 come out?
Transport Fever 3 released on 29 September 2026 for Windows, macOS, Linux, PlayStation 5 and Xbox Series X|S. Urban Games develops it and Paradox Interactive publishes it. Release dates and editions →
How many industries and cargo types does Transport Fever 3 have?
There are 32 industries and 36 cargo types: 12 raw materials, 11 intermediate products, 3 booster products and 10 end products. Towns buy 15 of them. All 32 industry recipes →
Why won’t my cargo transfer between lines?
Cargo only changes lines through a warehouse placed within the catchment area of the stations. Use a Liquid, Bulk, Flatbed or Goods module for each cargo type, or a Universal warehouse for a mix. Cargo and warehouse guide →
What cargo do towns demand?
Town Shops buy Vegetables, Fish, Meat, Beverages, Canned Food, Clothes and Books. Town Industry buys Planks, Fuel, Bricks, Cement, Furniture, Tools, Machines and Vehicles. Town demands and growth →
What are booster inputs?
Each raw producer accepts one booster cargo that raises its production: Tools, Machines or Fertilizer. The Crop Farm, for example, takes Fertilizer, which the Oil Refinery makes as a co-product. Backhaul loops with boosters →
What is the latest Transport Fever 3 patch?
Steam Stable 40425 (24 October 2026) fixes the RTX 50xx crash with GeForce 621.01. Stable 40423 is dated 22 October, and Preview now matches Stable. Console updates are tracked separately. Patch notes through 40425 →
Does Transport Fever 3 use Steam Workshop?
No. Mods come through the integrated mod.io browser on every platform, including PlayStation and Xbox. Mods on PC, PS5 and Xbox →