ROUTEBOOKTRANSPORT FEVER FIELD GUIDESearch guides ↗
← HomeA TOOL FOR YOUR SAVE

Give your route
a clear job.

A practical observation checklist, not an in-game calculator. No production numbers or profitability estimates are assumed.

When a checklist step fails

Tick a step after observing it in your save, not just after building the line. If a check fails, use the matching guide below, change one part of the route, and watch another operating cycle.

Turn a route check into a concrete next action
CheckNext guideWhat to inspect
goalChoose a route’s jobStart with the first-network guide if you have not chosen what the line should carry.
sourceCheck production and demandTrace the cargo from its source to the industry or town that needs that product.
destinationCargo cannot be unloadedCheck the actual cargo, compatible destination, terminal and pickup filters in that order.
transferPlan warehouse handoffsReview the intermediate storage and onward service before increasing the fleet.
stopsChoose vehicles and stopsCompare the line’s cargo and capacity needs with the vehicle before adding units.
cycleInspect road bottlenecksIf traffic is the constraint, inspect the junction and street controls before expanding.
compareCheck the money-making planUse the observed service and costs to choose the next change; no profit figure is assumed.

This is an editorial inspection workflow, not a reproduced benchmark or a guarantee that every route is profitable. The individual guides link the official manual sections behind each check.