Production chain explorer

Choose a climate to hide industries that never spawn on that map type, a tier to see one production stage, or a town cargo to list every industry upstream of it. Each card shows the per-cycle recipe, the booster input for raw producers and the warehouse type each cargo leg needs when it changes lines.

INTERACTIVE PRODUCTION CHAIN EXPLORER32 industries · 36 cargo types

32 industries

ExtractionAll 4 climates

Logging Camp

No input → up to 8 Logs per cycle

Booster input
15 Machines
Outbound warehouse
Logs: Flatbed
Ships to
Logs → Saw Mill

Source check: The manual’s industry table leaves the booster column empty, but its cargo table lists Logging Camp as a Machines consumer.

ExtractionTemperate, Subarctic, Tropic

Sand Dredger manual: Sand Excavator

No input → up to 8 Sand per cycle

Booster input
15 Machines
Outbound warehouse
Sand: Bulk
Ships to
Sand → Glassworks
ExtractionAll 4 climates

Sand Pit

No input → up to 8 Sand per cycle

Booster input
12 Tools
Outbound warehouse
Sand: Bulk
Ships to
Sand → Glassworks
ExtractionAll 4 climates

Crop Farm manual: Farm

No input → up to 16 Vegetables + 24 Grain per cycle

Booster input
17 Fertilizer
Outbound warehouse
Vegetables: Goods · Grain: Bulk
Ships to
Vegetables → Town Shops · Grain → Livestock Farm, Brewery

Vegetables go straight to Town Shops; Grain feeds the Livestock Farm and Brewery.

ExtractionTemperate, Tropic

Cotton Farm

No input → up to 12 Wool per cycle

Booster input
17 Fertilizer
Outbound warehouse
Wool: Goods
Ships to
Wool → Weaving Mill
ExtractionTemperate, Subarctic, Tropic

Fishing Grounds

No input → up to 12 Fish per cycle

Booster input
12 Tools
Outbound warehouse
Fish: Goods
Ships to
Fish → Canning Factory, Town Shops

Fish can go straight to Town Shops or to a Canning Factory.

ExtractionAll 4 climates

Iron Ore Mine

No input → up to 16 Iron Ore per cycle

Booster input
15 Machines
Outbound warehouse
Iron Ore: Bulk
Ships to
Iron Ore → Steel Mill

Source check: The manual’s industry table leaves the booster column empty, but its cargo table lists Iron Ore Mine as a Machines consumer.

ExtractionAll 4 climates

Coal Mine

No input → up to 16 Coal per cycle

Booster input
13 Tools
Outbound warehouse
Coal: Bulk
Ships to
Coal → Steel Mill
ExtractionAll 4 climates

Oil Platform

No input → up to 4 Crude Oil per cycle

Booster input
Tools (amount not published)
Outbound warehouse
Crude Oil: Liquid
Ships to
Crude Oil → Oil Refinery

Offshore: the first leg needs a ship that carries Liquid cargo.

Source check: Booster: the manual lists Tools in both of its tables; GameWatcher’s game-file reading lists 12 Machines.

ExtractionAll 4 climates

Oil Well

No input → up to 6 Crude Oil per cycle

Booster input
15 Machines
Outbound warehouse
Crude Oil: Liquid
Ships to
Crude Oil → Oil Refinery
ExtractionTropic

Rubber Farm

No input → up to 32 Rubber per cycle

Booster input
17 Fertilizer
Outbound warehouse
Rubber: Liquid
Ships to
Rubber → Tire Factory
ExtractionTemperate, Dry

Clay Pit

No input → up to 16 Clay per cycle

Booster input
12 Tools
Outbound warehouse
Clay: Bulk
Ships to
Clay → Brickworks
ExtractionAll 4 climates

Quarry

No input → up to 16 Stone per cycle

Booster input
12 Tools
Outbound warehouse
Stone: Bulk
Ships to
Stone → Cement Plant

The manual marks the Dry climate in parentheses for the Quarry, so expect fewer of them on Dry maps.

PrimaryAll 4 climates

Saw Mill

4 Logs → 8 Planks + 4 Sawdust

Inbound warehouse
Logs: Flatbed
Outbound warehouse
Planks: Flatbed · Sawdust: Bulk
Ships to
Planks → Furniture Factory, Tools Factory, Town Industry · Sawdust → Paper Mill
PrimaryAll 4 climates

Glassworks manual: Glass Works

4 Sand → 2 Glass

Inbound warehouse
Sand: Bulk
Outbound warehouse
Glass: Goods
Ships to
Glass → Furniture Factory, Brewery
PrimaryAll 4 climates

Livestock Farm

7 Grain → 3 Meat + 4 Wool

Inbound warehouse
Grain: Bulk
Outbound warehouse
Meat: Goods · Wool: Goods
Ships to
Meat → Canning Factory, Town Shops · Wool → Weaving Mill

Source check: Recipe: the manual lists 7 Grain → 3 Meat + 4 Wool; GameWatcher’s game-file reading lists 8 Grain → 4 Meat + 5 Wool. Check the industry window in your build.

PrimaryAll 4 climates

Steel Mill

6 Iron Ore + 6 Coal → 3 Steel + 4 Sheet Metal

Inbound warehouse
Iron Ore: Bulk · Coal: Bulk
Outbound warehouse
Steel: Flatbed · Sheet Metal: Flatbed
Ships to
Steel → Machine Factory · Sheet Metal → Canning Factory, Vehicle Factory
PrimaryAll 4 climates

Oil Refinery

4 Crude Oil → 2 Fuel + 1 Fertilizer + 4 Chemicals

Inbound warehouse
Crude Oil: Liquid
Outbound warehouse
Fuel: Liquid · Fertilizer: Bulk · Chemicals: Liquid
Ships to
Fuel → Town Industry · Fertilizer → Crop Farm (booster), Cotton Farm (booster), Rubber Farm (booster) · Chemicals → Chemical Plant

Three outputs from one input: Fuel for Town Industry, Fertilizer back to farms, Chemicals to the Chemical Plant.

PrimaryTropic

Tire Factory

4 Rubber → 2 Tires

Inbound warehouse
Rubber: Liquid
Outbound warehouse
Tires: Goods
Ships to
Tires → Vehicle Factory
PrimaryTemperate, Dry

Brickworks manual: Brick Works

4 Clay → 4 Bricks

Inbound warehouse
Clay: Bulk
Outbound warehouse
Bricks: Goods
Ships to
Bricks → Town Industry
PrimarySubarctic, Tropic

Cement Plant

4 Stone → 2 Cement

Inbound warehouse
Stone: Bulk
Outbound warehouse
Cement: Bulk
Ships to
Cement → Town Industry

Source check: Climate: the manual marks Tropical and Subarctic; GameWatcher lists Subarctic only.

SecondarySubarctic

Paper Mill

4 Sawdust → 2 Paper

Inbound warehouse
Sawdust: Bulk
Outbound warehouse
Paper: Goods
Ships to
Paper → Printing Factory
SecondaryAll 4 climates

Furniture Factory

4 Planks + 1 Glass → 2 Furniture

Inbound warehouse
Planks: Flatbed · Glass: Goods
Outbound warehouse
Furniture: Goods
Ships to
Furniture → Town Industry
SecondaryTemperate, Dry, Subarctic

Brewery

8 Grain + 3 Glass → 8 Beverages

Inbound warehouse
Grain: Bulk · Glass: Goods
Outbound warehouse
Beverages: Goods
Ships to
Beverages → Town Shops
SecondaryAll 4 climates

Weaving Mill

4 Wool → 4 Fabric

Inbound warehouse
Wool: Goods
Outbound warehouse
Fabric: Goods
Ships to
Fabric → Textile Factory
SecondaryAll 4 climates

Canning Factory manual: Food Factory

2 Fish or 2 Meat + 1 Sheet Metal → 2 Canned Food

Inbound warehouse
Fish: Goods · Meat: Goods · Sheet Metal: Flatbed
Outbound warehouse
Canned Food: Goods
Ships to
Canned Food → Town Shops

Either 2 Fish or 2 Meat fills the food slot; 1 Sheet Metal is always required.

SecondaryAll 4 climates

Chemical Plant

6 Chemicals → 2 Dyes + 5 Plastic

Inbound warehouse
Chemicals: Liquid
Outbound warehouse
Dyes: Liquid · Plastic: Goods
Ships to
Dyes → Printing Factory, Textile Factory · Plastic → Tools Factory, Machine Factory
ManufacturingSubarctic

Printing Factory manual: Printing Press

4 Paper + 2 Dyes → 4 Books

Inbound warehouse
Paper: Goods · Dyes: Liquid
Outbound warehouse
Books: Goods
Ships to
Books → Town Shops
ManufacturingAll 4 climates

Tools Factory manual: Tool Factory

4 Planks + 2 Plastic → 5 Tools

Inbound warehouse
Planks: Flatbed · Plastic: Goods
Outbound warehouse
Tools: Goods
Ships to
Tools → Sand Pit (booster), Fishing Grounds (booster), Coal Mine (booster), Oil Platform (booster), Clay Pit (booster), Quarry (booster), Town Industry

Tools serve Town Industry and boost six raw producers.

ManufacturingAll 4 climates

Machine Factory

7 Steel + 4 Plastic → 7 Machines

Inbound warehouse
Steel: Flatbed · Plastic: Goods
Outbound warehouse
Machines: Flatbed
Ships to
Machines → Vehicle Factory, Logging Camp (booster), Sand Dredger (booster), Iron Ore Mine (booster), Oil Well (booster), Town Industry

Machines serve Town Industry and the Vehicle Factory, and boost four raw producers.

ManufacturingAll 4 climates

Textile Factory

4 Fabric + 2 Dyes → 3 Clothes

Inbound warehouse
Fabric: Goods · Dyes: Liquid
Outbound warehouse
Clothes: Goods
Ships to
Clothes → Town Shops
AssemblyAll 4 climates

Vehicle Factory

1 Tires + 4 Sheet Metal + 1 Machines → 1 Vehicles

Inbound warehouse
Tires: Goods · Sheet Metal: Flatbed · Machines: Flatbed
Outbound warehouse
Vehicles: Flatbed
Ships to
Vehicles → Town Industry

Both sources list Tires as an input in every climate, but list Rubber Farm and Tire Factory only for Tropic maps.

Sources: TF3 manual · Industries and Cargo · GameWatcher · TF3 production chains · TF3 manual · Warehouses

All 13 raw producers: output, boosters and climates

Raw producers need no delivered input. Output is a per-cycle maximum: the manual writes each as a range, such as 1–16 Coal, because production depends on how well the industry is served. Delivering the listed booster cargo raises production. The manual says only raw producers take cargo boosters; every industry can also be boosted by delivering workers.

Raw producerMax output per cycleBooster inputClimates
Logging Camp8 Logs15 MachinesAll 4 climates
Sand Dredger (manual: Sand Excavator)8 Sand15 MachinesTemperate, Subarctic, Tropic
Sand Pit8 Sand12 ToolsAll 4 climates
Crop Farm (manual: Farm)16 Vegetables + 24 Grain17 FertilizerAll 4 climates
Cotton Farm12 Wool17 FertilizerTemperate, Tropic
Fishing Grounds12 Fish12 ToolsTemperate, Subarctic, Tropic
Iron Ore Mine16 Iron Ore15 MachinesAll 4 climates
Coal Mine16 Coal13 ToolsAll 4 climates
Oil Platform4 Crude OilTools (amount not published)All 4 climates
Oil Well6 Crude Oil15 MachinesAll 4 climates
Rubber Farm32 Rubber17 FertilizerTropic
Clay Pit16 Clay12 ToolsTemperate, Dry
Quarry16 Stone12 ToolsAll 4 climates
Evidence note

Booster amounts come from GameWatcher’s reading of the game’s industry files. The manual names each booster cargo but gives no amount.

Sources: TF3 manual · Industries and Cargo · TF3 manual · Tips and Tricks · GameWatcher · TF3 production chains

All 19 processing recipes: exact input/output ratios

Processing plants only produce while every input slot is stocked. Several of them make co-products: the Saw Mill makes Planks and Sawdust, and the Oil Refinery makes Fuel, Fertilizer and Chemicals from the same Crude Oil. Plan a consumer for each co-product, or that stock will simply accumulate.

IndustryTierInputs per cycleOutputs per cycleClimates
Saw MillPrimary4 Logs8 Planks + 4 SawdustAll 4 climates
Glassworks (manual: Glass Works)Primary4 Sand2 GlassAll 4 climates
Livestock FarmPrimary7 Grain3 Meat + 4 WoolAll 4 climates
Steel MillPrimary6 Iron Ore + 6 Coal3 Steel + 4 Sheet MetalAll 4 climates
Oil RefineryPrimary4 Crude Oil2 Fuel + 1 Fertilizer + 4 ChemicalsAll 4 climates
Tire FactoryPrimary4 Rubber2 TiresTropic
Brickworks (manual: Brick Works)Primary4 Clay4 BricksTemperate, Dry
Cement PlantPrimary4 Stone2 CementSubarctic, Tropic
Paper MillSecondary4 Sawdust2 PaperSubarctic
Furniture FactorySecondary4 Planks + 1 Glass2 FurnitureAll 4 climates
BrewerySecondary8 Grain + 3 Glass8 BeveragesTemperate, Dry, Subarctic
Weaving MillSecondary4 Wool4 FabricAll 4 climates
Canning Factory (manual: Food Factory)Secondary2 Fish or 2 Meat + 1 Sheet Metal2 Canned FoodAll 4 climates
Chemical PlantSecondary6 Chemicals2 Dyes + 5 PlasticAll 4 climates
Printing Factory (manual: Printing Press)Manufacturing4 Paper + 2 Dyes4 BooksSubarctic
Tools Factory (manual: Tool Factory)Manufacturing4 Planks + 2 Plastic5 ToolsAll 4 climates
Machine FactoryManufacturing7 Steel + 4 Plastic7 MachinesAll 4 climates
Textile FactoryManufacturing4 Fabric + 2 Dyes3 ClothesAll 4 climates
Vehicle FactoryAssembly1 Tires + 4 Sheet Metal + 1 Machines1 VehiclesAll 4 climates

Sources: TF3 manual · Industries and Cargo · GameWatcher · TF3 production chains

How much raw material one batch needs

Recipes are per production cycle, so they fix proportions rather than tonnes per year; neither source publishes cycle duration. The table follows each recipe back to raw cargo. Co-products made along the way are listed separately and not deducted, so the raw figure is what a single-purpose chain must supply.

BatchRaw inputCo-products made on the way
2 Canned Food2 Fish + 1.5 Iron Ore + 1.5 Coal0.75 Steel
2 Furniture2 Logs + 2 Sand2 Sawdust
5 Tools2 Logs + 2.4 Crude Oil2 Sawdust + 0.8 Dyes + 1.2 Fuel + 0.6 Fertilizer
7 Machines14 Iron Ore + 14 Coal + 4.8 Crude Oil9.33 Sheet Metal + 1.6 Dyes + 2.4 Fuel + 1.2 Fertilizer
3 Clothes4 Wool + 6 Crude Oil5 Plastic + 3 Fuel + 1.5 Fertilizer
4 Books8 Logs + 6 Crude Oil16 Planks + 5 Plastic + 3 Fuel + 1.5 Fertilizer
1 Vehicles2 Rubber + 8 Iron Ore + 8 Coal + 0.69 Crude Oil3 Steel + 1.33 Sheet Metal + 0.23 Dyes + 0.34 Fuel + 0.17 Fertilizer
Evidence note

Calculated by Routebook from the recipes above. Canned Food uses the Fish option and Clothes uses Cotton Farm Wool; Meat or Livestock Wool changes the raw input.

Sources: TF3 manual · Industries and Cargo

Climate-exclusive industries

Four map climates decide which industries can appear. A missing producer breaks every chain that depends on it, so check the climate before you plan a long chain.

ClimateIndustries that do not appearTown cargo without a complete local chain
TemperateRubber Farm, Tire Factory, Cement Plant, Paper Mill, Printing FactoryBooks, Cement, Vehicles
DrySand Dredger, Cotton Farm, Fishing Grounds, Rubber Farm, Tire Factory, Cement Plant, Paper Mill, Printing FactoryBooks, Cement, Fish, Vehicles
SubarcticCotton Farm, Rubber Farm, Clay Pit, Tire Factory, BrickworksBricks, Vehicles
TropicClay Pit, Brickworks, Paper Mill, Brewery, Printing FactoryBeverages, Books, Bricks
Evidence note

The manual marks the Quarry’s Dry entry in parentheses. Both sources list Rubber Farm and Tire Factory only for Tropic maps, while the Vehicle Factory needs Tires everywhere.

Sources: TF3 manual · Industries and Cargo · GameWatcher · TF3 production chains

Where the two sources disagree

The official manual and GameWatcher’s game-file table agree on most numbers. Where they differ, Routebook shows the manual value and keeps the other reading visible. The industry window in your own save is the final check, because a patch can change a recipe.

  • Logging Camp: The manual’s industry table leaves the booster column empty, but its cargo table lists Logging Camp as a Machines consumer.
  • Iron Ore Mine: The manual’s industry table leaves the booster column empty, but its cargo table lists Iron Ore Mine as a Machines consumer.
  • Oil Platform: Booster: the manual lists Tools in both of its tables; GameWatcher’s game-file reading lists 12 Machines.
  • Livestock Farm: Recipe: the manual lists 7 Grain → 3 Meat + 4 Wool; GameWatcher’s game-file reading lists 8 Grain → 4 Meat + 5 Wool. Check the industry window in your build.
  • Cement Plant: Climate: the manual marks Tropical and Subarctic; GameWatcher lists Subarctic only.

Sources: TF3 manual · Industries and Cargo · GameWatcher · TF3 production chains

SOURCE NOTEBOOK

Where this answer comes from

Checked 2026-10-14. Each claim links to the published material it comes from. Inspection sequences are Routebook’s editorial suggestions.

Editorial method & corrections →