How cargo income is calculated
Revenue rises with speed and distance, and distance is measured in a straight line between the source and the final destination. Maintenance is charged on the real length of road or track, so an S- or U-shaped detour costs upkeep without adding income.
Empty vehicles earn nothing. The manual’s own fix is to let vehicles that carry raw material out carry finished goods back. It also warns that a complex network may lose money for several months before it pays off.
Sources: TF3 manual · Tips and Tricks · TF3 manual · Company and Finances
Starter chains with the fewest handoffs
Each extra leg needs another line, and each line change needs a warehouse. The chains below reach a town in one or two legs. Pick one that a nearby town currently demands.
| Chain | Legs | Recipe | Climates | Why it starts well |
|---|---|---|---|---|
| Crop Farm → Town Shops (Vegetables) | 1 | Up to 16 Vegetables per cycle | All 4 climates | The manual’s suggested first cargo chain |
| Fishing Grounds → Town Shops (Fish) | 1 | Up to 12 Fish per cycle | Temperate, Subarctic, Tropic | No processing; the source is on water |
| Logging Camp → Saw Mill → Town Industry (Planks) | 2 | 4 Logs → 8 Planks + 4 Sawdust | All 4 climates | 4 Logs become 8 Planks; Sawdust can feed a Subarctic Paper Mill |
| Oil Well → Oil Refinery → Town Industry (Fuel) | 2 | 4 Crude Oil → 2 Fuel + 1 Fertilizer + 4 Chemicals | All 4 climates | Fertilizer gives the trucks a return load to farms |
| Crop Farm → Livestock Farm → Town Shops (Meat) | 2 | 7 Grain → 3 Meat + 4 Wool | All 4 climates | Uses the Grain a Vegetables route leaves behind |
| Clay Pit → Brickworks → Town Industry (Bricks) | 2 | 4 Clay → 4 Bricks | Temperate, Dry | One input, one output |
| Quarry → Cement Plant → Town Industry (Cement) | 2 | 4 Stone → 2 Cement | Subarctic, Tropic | One input, one output; GameWatcher lists Subarctic only |
The order by number of legs is Routebook’s planning choice, not a measured profit ranking. Town demand, distance and terrain decide whether a route pays in your save.
Sources: TF3 manual · Tips and Tricks · TF3 manual · Industries and Cargo · GameWatcher · TF3 production chains
Backhaul loops from the recipes
A booster is the easiest return load because the raw producer that ships the outbound cargo is also its consumer. Freight wagons, trucks and cargo ships refit automatically at stations. A vehicle carrying a different specialization on the way back loads more slowly, so compare a shared fleet with two specialized lines.
| Outbound leg | Return load | Recipe link |
|---|---|---|
| Crude Oil → Oil Refinery | Fertilizer → Crop Farm, Cotton Farm, Rubber Farm | The Refinery makes 1 Fertilizer for every 4 Crude Oil |
| Planks → Tools Factory | Tools → Sand Pit, Fishing Grounds, Coal Mine, Oil Platform, Clay Pit, Quarry | 5 Tools per 4 Planks + 2 Plastic |
| Steel → Machine Factory | Machines → Logging Camp, Sand Dredger, Iron Ore Mine, Oil Well | 7 Machines per 7 Steel + 4 Plastic |
| Iron Ore and Coal → Steel Mill | Machines → Iron Ore Mine; Tools → Coal Mine | The two mines take different boosters |
| Grain → Livestock Farm or Brewery | Fertilizer → Crop Farm | Fertilizer comes from the Refinery, so this needs an oil chain |
Booster amounts per delivery are listed on the industries page; they come from GameWatcher’s game-file table.
Sources: TF3 manual · Tips and Tricks · TF3 manual · Industries and Cargo · GameWatcher · TF3 production chains
Keep maintenance under control
- Give every train enough wagons. The manual says an under-filled train is likely to lose money.
- Match the locomotive’s top speed to its wagons.
- Make platforms at least as long as the train.
- Use specialized vehicles and terminals to shorten loading times.
- Follow contour lines. Terrain changes are expensive, slow vehicles on hills and cost reputation.
- Remove vehicles that run half empty before you change anything else.
Sources: TF3 manual · Tips and Tricks · TF3 manual · Lines and Vehicles
A first build order
- Take one loan for one project. Up to four loans can run at once, and interest is charged monthly.
- Build a one-leg chain to a town that currently demands the cargo, such as Vegetables to Town Shops.
- Watch the line’s Balance graph for a full year before adding vehicles.
- Add a two-leg chain with a warehouse at the transfer, such as Logs to a Saw Mill for Planks.
- Add a return load from the backhaul table, then deliver boosters to the raw producers that limit you.
- Repay loans early once the cash is there.
- Loans, income and subsidies in detail
- Your first town, line and loan
- All 32 recipes and the chain explorer
Routebook planning sequence based on the manual’s finance and tips pages; it does not promise a profit in a given year.
Sources: TF3 manual · Company and Finances · TF3 manual · Tips and Tricks
Where this answer comes from
Checked 2026-10-14. Each claim links to the published material it comes from. Inspection sequences are Routebook’s editorial suggestions.
- TF3 manual · Tips and Tricks Official wiki
- TF3 manual · Company and Finances Official wiki
- TF3 manual · Industries and Cargo Official wiki
- GameWatcher · TF3 production chains Independent data table read from the game files · checked 14 Oct 2026
- TF3 manual · Lines and Vehicles Official wiki