What actually pays in Transport Fever 3?

The manual names two fast sources of income: carrying passengers between or within towns, and carrying cargo from industry to industry or from industry to town.

Revenue rises with speed and distance, and the distance that counts is the straight line between the origin and the final destination. Empty vehicles earn nothing, so a truck or train that carries raw materials out and finished goods back earns on both legs.

Evidence note

Every industry recipe and warehouse rule referenced by money decisions lives on the checked data pages: /guides/industries and /guides/cargo (data checked 14 October 2026; patch scope checked 22 October 2026).

Sources: TF3 manual · Tips and Tricks

Why does a long detour lose money?

Payment is based on straight-line distance, but maintenance is charged on the actual length of track or road. The manual’s conclusion is that long S-shaped or U-shaped detours can earn poor returns: you pay upkeep on every kilometre and are paid for the shortcut you did not build.

ChoiceEffect on incomeEffect on cost
A more direct alignmentUnchangedLess upkeep
A faster vehicle on the same routeHigher, according to the manualDepends on the model
Return cargo on the same vehicleHigherUnchanged
More vehicles than the queue needsUnchangedHigher running costs
Evidence note

On speed, Whisper of the House reports one test in which a faster locomotive did not raise the payment per unit; bigger totals came from carrying more cargo. Check your own line’s Balance after an upgrade.

Sources: TF3 manual · Tips and Tricks

How do loans work?

You start with an empty account, so the first loan is part of the opening. The rules below come from the manual’s Company and Finances page.

RuleDetail
Starting cashA new game starts with an empty bank account
How many loansUp to four at once
OffersRandom but weighted: usually small cheap loans and large expensive ones
New offersAppear periodically, not right after you take one
What a card showsPrincipal, term in months, interest rate and annual repayment
RepaymentPaid in 15-day instalments
InterestCharged monthly; the rate depends on difficulty
Early repaymentYou can repay the outstanding debt in full once you have the cash
Evidence note

Whisper of the House’s money guide, updated 8 October 2026, shows two offers from one save: $12M over 108 months at 10% and $9M over 48 months at 7%. Treat them as examples of the range, since offers are random.

Sources: TF3 manual · Company and Finances

Where do you see whether a line makes money?

Open the finance window by clicking the balance in the bottom-left corner, through the radial menu or by selecting your headquarters. The Finances tab is a table of income and spending by year, for up to four years, split by road, rail, water and air.

Each transport row combines vehicle running costs, building and track upkeep and delivery revenue. General holds warehouse upkeep and subsidy payments or penalties, Investments holds one-off purchases, and Loan interest shows the monthly fees. For a single route, the line window’s Balance graph compares running costs with income: blue above red is a profitable year.

Sources: TF3 manual · Company and Finances · TF3 manual · Lines and Vehicles

Are subsidies worth taking?

A subsidy is a time-limited contract. Accepting it usually pays money upfront or improves a town’s reputation; finishing it can add town experience, an extra payment or a limited-time 2x income effect on eligible lines. Missing the deadline reverses the upfront reward and may add a fine or a reputation loss. Declining an offer costs nothing.

Subsidy typeHow you complete it
Supply IndustryDeliver the requested amount of cargo to an industry that has not started production
Supply TownDeliver the requested amount of a cargo to buildings in the town
Connect TownsRun a line serving both towns that carries at least one passenger between them without a transfer
Transport WorkersDeliver enough workers from nearby towns to activate the industry’s productivity boost
Evidence note

The Free Game setting Subsidies Risk raises delivery targets, shortens deadlines and lowers upfront payments as you turn it up. Take a subsidy when it matches a route you already planned to build.

Sources: TF3 manual · Subsidies · TF3 manual · Free Game

How do you cut costs before buying more vehicles?

  • Give every train enough wagons. The manual says an under-filled train will likely lose money.
  • Match the locomotive’s top speed to its wagons, so you are not paying for speed the train cannot use.
  • Make platforms at least as long as the train, or loading and unloading slow down.
  • Use specialised vehicles and terminals where they exist: they shorten loading times.
  • Sell or reassign vehicles that run with empty seats. AllThings.How’s beginner tips note that an empty vehicle still incurs full maintenance.
  • Follow contour lines. Terrain modification is expensive and vehicles slow down on steep hills.

Sources: TF3 manual · Tips and Tricks · TF3 manual · Lines and Vehicles

Which settings change how much you earn?

Free Game exposes the economy directly. Passenger Income and Cargo Income are multipliers. Inflation reduces income in proportion to company rank. Four finance sliders set Vehicle Costs, Vehicle Maintenance, Infrastructure Costs and Infrastructure Upkeep, and Vehicle Maintenance Effect controls how much poor maintenance raises an older vehicle’s running cost.

If you want to build without the economy at all, the game ships with Sandbox Mode and No Costs.

Sources: TF3 manual · Free Game

What should you check when a line loses money?

  1. Open the line’s Balance graph and confirm it is red over a full year, not just the first months. The manual notes that complex networks may lose money for a few months before turning a profit.
  2. Check loaded cargo against capacity. If vehicles run half empty, remove one before changing anything else.
  3. Look at the return leg. Can the same vehicle bring something back?
  4. Compare the route’s length with the straight line between its ends.
  5. Check the destination still demands the cargo; town demands change as the town grows.

Sources: TF3 manual · Tips and Tricks · TF3 manual · Lines and Vehicles

SOURCE NOTEBOOK

Where this answer comes from

Checked 2026-10-10. Each claim links to the published material it comes from. Inspection sequences are Routebook’s editorial suggestions.

Editorial method & corrections →