Compare the operating decisions

DecisionTF2 referenceWhat to check in TF3
Cargo at stationsVehicle and terminal compatibilityIndustry / warehouse storage and an explicit delivery route
Tram servicePassenger trams on tram-equipped roadsCargo trams and selected tram-train capabilities
ModsSteam version includes Workshop; mod.io also supportedIntegrated mod.io browser; no Workshop
ConstructionFamiliar drag-and-confirm workflowContinuous construction, with classic mode available

Sources: TF2 manual · Vehicles · TF2 manual · Mod Usage · Urban Games · Infrastructure dev blog · TF3 manual · Warehouses · Urban Games · TF3 FAQ

Reuse the questions, recheck the answers

Keep your route-planning habits: confirm demand, inspect transfers and observe a full cycle. Replace memorized recipes and cargo ratios with the actual industry window in TF3. A familiar train name does not verify identical availability, capacity or running cost.

Mission numbers do not transfer

TF3 Mission 5 is Oil for the People. TF2’s digging and meeting bonus tasks belong to TF2 and are kept in a separate guide collection here. Choose by mission title and game, not by the number alone.

Sources: TF3 manual · Campaign · TF2 players · Digging up gemstones · TF2 players · Preventing the meeting

SOURCE NOTEBOOK

Where this answer comes from

Checked 2026-10-22. Each claim links to the published material it comes from. Inspection sequences are Routebook’s editorial suggestions.

Editorial method & corrections →